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Reader review5 / 5
Excellent from start to finish
Better than I expected. Rare to find a technical book this well judged.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.
A worthwhile addition to my shelf, with realistic expectations.
I have been working with graphics & gpu for a few years now and I still found plenty here that was new to me. The author is unusually honest about where the simplifications break down, which I appreciated. The author is unusually honest about where the simplifications break down, which I appreciated. A good addition to a technical library, as long as you know what you are buying.
Decent, but uneven. Some chapters are much stronger than others.
This is the third book I have read on game development this year, and it is comfortably the best of them. A few of the examples could be more realistic, but the underlying points come across clearly. I found myself making notes in the margins, which is always a good sign. Three stars feels about right. It will stay on my shelf, but it will not be the first one I reach for.
A worthwhile addition to my shelf, with realistic expectations.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The writing is direct and does not waste space on filler, which I value in a technical book. The chapters on user experience are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. A good addition to a technical library, as long as you know what you are buying.
A useful guide. The examples assume a particular environment, but that is fixable.
I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The writing is direct and does not waste space on filler, which I value in a technical book. A few of the examples could be more realistic, but the underlying points come across clearly. The writing is direct and does not waste space on filler, which I value in a technical book. Recommended, with the caveat that it is not a gentle introduction.
Solid and well-organised. A couple of chapters dragged a little.
I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. Solid, and I would buy another book from this author without hesitation.