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Reader review4 / 5
A useful guide
Good book. The writing is direct and the author is honest about limits.
I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The book rewards careful reading. Skimming it would be a mistake. Solid, and I would buy another book from this author without hesitation.
Better than I expected. Rare to find a technical book this well judged.
I had been on the fence about this one for a while, and I should have bought it sooner. The index and cross-references are surprisingly good, which matters for a book I will come back to. I found myself making notes in the margins, which is always a good sign. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.
Outstanding. I kept finding reasons to come back to it.
There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Some terminology is introduced without much ceremony; I had to look a few things up along the way. This is the book I wish had existed when I started working with simulation.
A useful guide. The examples assume a particular environment, but that is fixable.
I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The chapters on game programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The code samples assume a particular environment, which took a bit of fiddling to get running properly. A good addition to a technical library, as long as you know what you are buying.
A genuinely enjoyable read that also taught me a great deal.
This is the third book I have read on game programming this year, and it is comfortably the best of them. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. The book rewards careful reading. Skimming it would be a mistake. I have already recommended it to two colleagues and will recommend it to more.
This is the one to get if you are serious about game development.
I had been on the fence about this one for a while, and I should have bought it sooner. The author is unusually honest about where the simplifications break down, which I appreciated. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. An easy five stars from me. I look forward to whatever the author writes next.