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ANOTHER PERSPECTIVE

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Reader review4

A useful guide

Good book. The writing is direct and the author is honest about limits.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The book rewards careful reading. Skimming it would be a mistake. Solid, and I would buy another book from this author without hesitation.

Priya JamesUniversity lecturer · Austin, TX
Foundations of Graphics & Compute: Volume 5: Ray-Tracing
Reader review5

Finally, an explanation that clicks

Better than I expected. Rare to find a technical book this well judged.

I had been on the fence about this one for a while, and I should have bought it sooner. The index and cross-references are surprisingly good, which matters for a book I will come back to. I found myself making notes in the margins, which is always a good sign. If you have the prerequisites, this is an easy recommendation. I will be keeping it on my desk rather than the shelf.

Nina WalkerTechnical lead · Montreal, QC
101 Generative AI Projects: Diffusion Models, Transformers, ChatGPT, and Other LLMs (Paperback)
Reader review5

Finally, an explanation that clicks

Outstanding. I kept finding reasons to come back to it.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. Some terminology is introduced without much ceremony; I had to look a few things up along the way. Some terminology is introduced without much ceremony; I had to look a few things up along the way. This is the book I wish had existed when I started working with simulation.

Noah AdamsResearch scientist · London, UK
Kinematics and Dynamics
Reader review4

An enjoyable and informative read

A useful guide. The examples assume a particular environment, but that is fixable.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The chapters on game programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. The code samples assume a particular environment, which took a bit of fiddling to get running properly. A good addition to a technical library, as long as you know what you are buying.

James EdwardsUniversity lecturer · Paris, FR
Game Collision Detection: A Practical Introduction
Reader review5

Highly recommended

A genuinely enjoyable read that also taught me a great deal.

This is the third book I have read on game programming this year, and it is comfortably the best of them. The examples are small enough to type out and experiment with, which is exactly what I want from a book like this. I particularly liked the way the author builds up from simple cases before introducing the harder material. The book rewards careful reading. Skimming it would be a mistake. I have already recommended it to two colleagues and will recommend it to more.

Mia RiveraTechnical lead · Toronto, ON
Game Programming Interview Questions in 20 Minutes
Reader review5

The best book on this subject I have read

This is the one to get if you are serious about game development.

I had been on the fence about this one for a while, and I should have bought it sooner. The author is unusually honest about where the simplifications break down, which I appreciated. The chapters on game development are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. An easy five stars from me. I look forward to whatever the author writes next.

Mei EvansCloud architect · Singapore, SG
Game Animation Programming

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