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Reader review4

An enjoyable and informative read

Good book. The writing is direct and the author is honest about limits.

I picked this up after getting stuck on a project and it turned out to be exactly the right book at the right time. The chapters on game programming are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. There is a section near the end that ties several earlier ideas together in a way I had not seen before. Good value for the price and worth the time it takes to work through properly.

Ava YoungIndie game developer · Edinburgh, UK
Vulkan Graphics API in 20 Minutes (Coffee Break Series)
Reader review5

Excellent from start to finish

Outstanding. I kept finding reasons to come back to it.

I have been working with graphics & design for a few years now and I still found plenty here that was new to me. It is denser than the page count suggests, and I found myself slowing down around the middle. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Worth the money and the reading time, without hesitation.

Fatima HillData engineer · Berlin, DE
Introduction to Blender Scripting in 20 Minutes: (Coffee Break Series)
Reader review5

Better than I expected

Excellent from start to finish. No filler, no padding.

I bought this on a whim after seeing it mentioned in a forum thread, and I am glad I did. The progression from chapter to chapter is well thought out; nothing feels out of order. I particularly liked the way the author builds up from simple cases before introducing the harder material. The book rewards careful reading. Skimming it would be a mistake. This is the book I wish had existed when I started working with javascript.

Diego RamirezResearch scientist · Melbourne, AU
WebGPU API Games: Practical Guide
Reader review5

Better than I expected

Better than I expected. Rare to find a technical book this well judged.

A colleague recommended this and I can see why. It does something that few technical books manage: it respects the reader's time. Some terminology is introduced without much ceremony; I had to look a few things up along the way. A few of the examples could be more realistic, but the underlying points come across clearly. I appreciated the honesty about what the book does not cover — it saved me from expecting things that were not there. Worth the money and the reading time, without hesitation.

Ruby RichardsonTechnical writer · Austin, TX
Game Inverse Kinematics: A Practical Introduction
Reader review4

Recommended, with a caveat

A worthwhile addition to my shelf, with realistic expectations.

This is the third book I have read on uncanny valley this year, and it is comfortably the best of them. The exercises at the end of each chapter are worth doing — they caught a few misconceptions I did not know I had. The author avoids over-explaining, which keeps the pace up but means you need to pay attention. Solid, and I would buy another book from this author without hesitation.

Ed AndersonSystems engineer · Lyon, FR
Debugging The Uncanny Valley
Reader review5

A genuine pleasure to read

I have read a lot of books on this subject and this is the clearest.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The progression from chapter to chapter is well thought out; nothing feels out of order. The author is unusually honest about where the simplifications break down, which I appreciated. I have already recommended it to two colleagues and will recommend it to more.

Elena ParkerQuant analyst · Melbourne, AU
Introduction to Computational Cancer Biology

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